<img src="https://sb.scorecardresearch.com/p/?c1=2&amp;c2=10055482&amp;cv=4.4.0&amp;cj=1"> Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Coupons
    • Magazine
    • Newsletter
    • Community guidelines
    • links
    • Meet the team
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
View
Popular
  • Memorial Day Deals
  • Computex 2025
  • TES4: Oblivion
  • Elden Ring: Nightreign
  • GTA 6

Recommended reading

An anthropomorphic dog detective and his two sidekicks surrounded by shadowy figures
Adventure In The Shadow Syndicate you're a dog detective who shoots people in bullet-time and wears a cursed ring
Ikuma: The Frozen Com screenshot (detail)
Adventure Lost Ember studio reveals its next game, and dang, it's got some really good snow
Image of The Witcher 4 mocap session from The Witcher 4 – Cinematic Reveal Trailer – Behind the scenes
RPG The Witcher 4 reveal trailer took 14 days of mocap, and CD Projekt wants you to think about what happened after it ended
A man turns away from an open window while monsters gather in the dark
Horror Look Outside is a survival horror RPG where you absolutely should not look outside
A man wearing a mask
FPS Den of Wolves' left-field feature may seem odd, but the devs believe 'it's something we can deliver on' thanks to previous work with horror in GTFO
Den of Wolves screenshot
FPS After playing a Den of Wolves heist, I have high hopes for the cyberpunk take on Payday 2
A cute cat wildshape in Baldur&#039;s Gate 3 with a moustache sticker stuck atop it.
Baldur's Gate Baldur's Gate 3's excellent new photo mode is full of details, dances, and poses for your cat—as well as 7 different ways to vogue, because why not
  1. Games
  2. Action
  3. The Wolf Among Us

The Wolf Among Us 4K gallery

Features
By James Davenport published 6 August 2015

When you purchase through links on our site, we may earn an commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, the program, add “thewolfamongus” to the whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 1 of 19
Page 1 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, the program, add “thewolfamongus” to the whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 2 of 19
Page 2 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, the program, add “thewolfamongus” to the whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 3 of 19
Page 3 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, the program, add “thewolfamongus” to the whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 4 of 19
Page 4 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, the program, add “thewolfamongus” to the whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 5 of 19
Page 5 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, the program, add “thewolfamongus” to the whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 6 of 19
Page 6 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, the program, add “thewolfamongus” to the whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 7 of 19
Page 7 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, the program, add “thewolfamongus” to the whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 8 of 19
Page 8 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, the program, add “thewolfamongus” to the whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 9 of 19
Page 9 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, the program, add “thewolfamongus” to the whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 10 of 19
Page 10 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, the program, add “thewolfamongus” to the whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 11 of 19
Page 11 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, the program, add “thewolfamongus” to the whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 12 of 19
Page 12 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, the program, add “thewolfamongus” to the whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 13 of 19
Page 13 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, the program, add “thewolfamongus” to the whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 14 of 19
Page 14 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, the program, add “thewolfamongus” to the whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 15 of 19
Page 15 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, the program, add “thewolfamongus” to the whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 16 of 19
Page 16 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, the program, add “thewolfamongus” to the whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 17 of 19
Page 17 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, the program, add “thewolfamongus” to the whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 18 of 19
Page 18 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, the program, add “thewolfamongus” to the whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 19 of 19
Page 19 of 19
James Davenport
James Davenport
Social Links Navigation

James is stuck in an endless loop, playing the Dark Souls games on repeat until Elden Ring and Silksong set him free. He's a truffle pig for indie horror and weird FPS games too, seeking out games that actively hurt to play. Otherwise he's wandering Austin, identifying mushrooms and doodling grackles. 

Read more
An anthropomorphic dog detective and his two sidekicks surrounded by shadowy figures
In The Shadow Syndicate you're a dog detective who shoots people in bullet-time and wears a cursed ring
Ikuma: The Frozen Com screenshot (detail)
Lost Ember studio reveals its next game, and dang, it's got some really good snow
Image of The Witcher 4 mocap session from The Witcher 4 – Cinematic Reveal Trailer – Behind the scenes
The Witcher 4 reveal trailer took 14 days of mocap, and CD Projekt wants you to think about what happened after it ended
A man turns away from an open window while monsters gather in the dark
Look Outside is a survival horror RPG where you absolutely should not look outside
A man wearing a mask
Den of Wolves' left-field feature may seem odd, but the devs believe 'it's something we can deliver on' thanks to previous work with horror in GTFO
Den of Wolves screenshot
After playing a Den of Wolves heist, I have high hopes for the cyberpunk take on Payday 2
Latest in Action
Close up of character holding a gun
Konami re-recorded the Snake Eater theme for Metal Gear Solid Delta, but don't worry—it's still the same excellent vocalist belting "Snaaaaaaaaake Eaaaterrrrrrrrr"
The player character kicks a goblin in the chest on the edge of a cliff in Alkahest.
After its pre-rendered trailer caused a stir last year, this Dark Messiah-inspired RPG now has a gameplay teaser—but the internet is debating if it's real or not
A Helldiver from Helldivers 2 seeing the ruination of Super Earth in the visor of their helmet.
Helldivers 2 player embraces their inner Lisan al-Gaib, discovering a way to surf on the back of the game's giant floating Leviathans: 'I spent longer than I would like to it setting this up'
The Shinobi wolf duels viciously with a warrior in Sekiro: Shadows Die Twice.
Parries and timed blocks are the future of action games—and they've got a place in turn-based RPGs like Clair Obscur: Expedition 33, too
The Siege and the Sandfox screenshot
This 'stealthvania' is like if Prince of Persia never gave up on 2D and narrated your every move
Protagonist looking at themself in a mirror
'Just stick to your guns': Neil Druckmann isn't fazed by all the hate Intergalactic got, 'There's stuff happening with media right now that you just have to ignore'
Latest in Features
Oblivion Umbra NPC close up
The best videogame RPGs are really tabletop RPGs in disguise—and that might just be their secret sauce
A screenshot from Two Strikes showing two sword-bearing men in combat
Five new Steam games you probably missed (May 26, 2025)
the finals and Splitgate 2
Stop messing with team deathmatch
Leif Johnson smiling at the camera
ing Leif Johnson, the gaming industry's one and only cowboy poet
The famous YOU&#039;RE WINNER screen.
One of the worst games of all time got a Steam release, but is it even that bad compared to our current hell of asset-flips and Steam shovelware?
A sun that is about to explode
Nubby's Number Factory is like Balatro if it were a plinko roguelike and instead of Jokers had items like Squirmy, Pedro, and A Ton of Feathers
  1. Annapro carrying case, GameSir Nova Lite controller, SteelSeries Arctis GameBuds, and Asus ROG Falchion RX Low Profile keyboard on a blue background with PC Gamer Recommended logo
    1
    Best Steam Deck accessories in Australia for 2025: Our favorite docks, powerbanks and gamepads
  2. 2
    Best graphics card for laptops in 2025: the mobile GPUs I'd want in my next gaming laptop
  3. 3
    Best mini PCs in 2025: The compact computers I love the most
  4. 4
    Best 14-inch gaming laptop in 2025: The top compact gaming laptops I've held in these hands
  5. 5
    Best Mini-ITX motherboards in 2025: My pick from all the mini mobo marvels I've tested
  1. NZXT H3 Flow
    1
    NZXT H3 Flow case review
  2. 2
    Hisense C2 Ultra projector review
  3. 3
    JDM: Japanese Drift Master review – The most ambitious driving game in years, but that ambition sometimes gets the better of it
  4. 4
    Monster Train 2 review: Roguelike deckbuilder heaven, and a worthy challenger to Slay the Spire and Balatro
  5. 5
    Onimusha 2: Samurai's Destiny review: Dulled with age

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • Future's experts
  • and conditions
  • Cookies policy
  • with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please or to comment

Please wait...