The latest Horizon Zero Dawn patch fixes anisotropic filtering and other graphical issues

Aloy faces the blue triangle marking a Cauldron dungeon
(Image credit: Sony Interactive Entertainment)

Horizon Zero Dawn is live, and it's focused on graphical issues. Previously there was an unskippable shader optimization at first launch, which this patch replaces with pre-optimization that begins in the main menu and dynamic optimizing that continues in-game. The pre-optimization step can be skipped if you want to jump right in, though it'll decrease loading times if you let it finish. The other big fix: "Anisotropic Filtering now works correctly".

stopped her hair from displaying correctly when the game was running at over 30fps.

The remaining known issues Guerrilla Games list include instability related to Us with over 16 cores, and problems with certain graphical settings like HDR not working correctly, which will be the subject of future patches.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he re having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.