The Framed Collection's noir puzzles are even better on PC

When Loveshack Entertainment announced the PC versions of Framed and Framed 2, noir puzzle games originally released on mobile, I speculated that the series' drag-and-drop interface would be a perfect fit for mouse controls. After playing the newly released Framed Collection for myself, I'm pleased to report that both games feel better than ever on PC, and just as importantly, they haven't aged a day. (Spoiler warning: some puzzle solutions shown below.) 

The Framed games are action puzzlers about guiding spies through 2D levels laid out in comic book-style s. By rearranging these s, you can reorder the events they depict. The goal is to create a path for your spy to escape unseen and unscathed. For example, you might place a with a ladder between you and a guard, that way you can sneak by using an upper path. Or if you can't quite make a long jump, you could drag your landing down to a lower row for some added hang time. 

s interact in cool, clever ways, and it's fun figuring out the rules of each level. How do these ladders connect? Where does this air vent lead? Will this guard see me if I move this? Some levels lean a little too heavily on trial and error, to the point that you're basically required to fail a few times, but it's so easy to try again that I was never annoyed. You can fast-forward with shift, pause with the space bar, and restart levels with just a press of escape, and as you'd expect dragging s with a mouse feels buttery smooth. Working with bigger s on a bigger screen is nice, too. Besides, failing a level means spending more time with the stellar all-jazz soundtrack, which is OK by me. 

More often than not, whenever I was stumped, it was because I'd overlooked a small but critical detail in the environment—a crack in a ledge that would be my downfall or an axe I needed to bust open a window. You also have to pay close attention to the direction guards are facing, especially in the later levels. You start off just dragging s, but you soon gain the ability to rotate s, which not only changes the way you navigate that , but also the way the entire level's path is oriented. This led to a particularly memorable head-scratcher in the first game, which I spent about 10 minutes of my 80-minute playthrough tinkering with. 

The difficulty really ramps up once you unlock repeat s which, unlike normal static s, can be put back into the level's queue after you through them once. Let's say your first is a repeat. After you through it, while you're in your second , you can pause the level and drag that first one around so that it becomes your third . However, it won't necessarily play out the same way your second time through. Items may shift, stairs may collapse, or more guards may show up, so you can't just recycle it. You have to adapt to changes on the fly, and you frequently have to through the same s multiple times to reach the end. That said, levels don't repeat themselves. The Framed games are short, but they're incredibly inventive and there's no fat on them. If you want to try them for yourself, you can get the Framed Collection for $10 on Steam or Humble

Austin Wood
Staff writer, GamesRadar

Austin freelanced for PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree, and has been a full-time writer at PC Gamer's sister publication GamesRadar+ since 2019. They've yet to realize that his position as a staff writer is just a cover-up for his career-spanning Destiny column, and he's kept the ruse going with a focus on news, the occasional feature, and as much Genshin Impact as he can get away with.