Terraria is coming to Stadia after all

Terraria 1.3 Official Trailer header
(Image credit: Re-Logic)

Earlier this month, mistakenly disabled, and three weeks of horsing around had failed to get it restored.

"I can take this no other way than you deciding to burn this bridge," Spinks tweeted on February 8. "Consider it burned. Terraria for Google Stadia is canceled. My company will no longer any of your platforms moving forward."

As the owner of an Android tablet attached to an for a forever-lost , I can absolutely sympathize with Spinks' unhappiness. But while I was unable to get my problems with Google sorted, Spinks has, and so Terraria for Stadia is back on the menu.

"As you may have noticed, we had a ton of issues to kick off the year stemming from the locking-down of Redigit's entire Google in early January," Re-Logic's Ted "Loki" Murphy wrote in the February State of the Game update. "After a month of pushing (and with the immense of our fans), Google finally reached out and was able to provide a lot of transparency around the situation and to restore access to all of our s."

"Due to the hard work the Stadia team has put in—as well as our partners at 505 Games—we have decided that we will allow the launch Terraria on Google Stadia to proceed. The Terraria Stadia build is based on the DR Studios 1.4.0.5 (latest) build, and is currently at Google for certification review."

Google is a big company and obviously it's got a lot on its plate, but even so I don't think a month is a reasonable length of time to unlock a mistakenly-disabled , especially one belonging to a business. Better late than never, I suppose, but as closure of Stadia Games and Entertainment—one week before the Re-Logic blowup, in fact—means that Stadia is now completely reliant on external studios for content.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he ed the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.