A Minecraft Movie's director says he'd love to make Another Minecraft Movie: 'It'd be amazing'
"The world's infinite."

A Minecraft Movie has just hit the big screen and, while the reviews are mixed, it's certainly hard to miss: The all-out marketing blitz is everywhere from supermarket shelves to McDonald's Happy Meals, and the Hollywood suits are rubbing their hands with glee at the box office projections.
In an interview with GamesRadar+ director Jared Hess was asked whether he'd be interested in making a sequel to which, unsurprisingly, the answer is a big fat yes.
"Oh, it'd be so much fun," says Hess. "Yeah I mean, look, the world's infinite, so many amazing mods and characters and biomes we haven't explored yet, so it'd be amazing."
It's certainly true that, after over a decade of additions with many more to come, Minecraft is mind-bogglingly vast, and with that aesthetic the sky's the limit. The movie follows four regular humans who get sucked into the world of Minecraft and have to rely on the help of in-game character Steve (Jack Black) to survive.
It mostly takes place in the familiar Minecraft overworld of grass, trees and caves (with a village of course) and, barring sections set in the Nether, doesn't feature many of the game's other biomes. And there are plenty of iconic characters, such as witches, that didn't get an outing this time around.
The Nether and the Piglins that run it are A Minecraft Movie's bad guys. "I'm obsessed with the Piglins," says Hess. "I think they're super gnarly and funny and gross and strange, and I love their weird barbarian culture. They're cannibals. They're obsessed with gold, and I just thought that they would be such fun villains, but they've also got a unique story."
PC Gamer's Elie Gould found a lot to like in A Minecraft Movie's recreation of the game's world, even if the tone he doesn't let his kids play games.
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Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before ing PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."
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