Pocketpair's survival megahit Palworld received a new update earlier today. Titled the Crossplay Update, its main addition is, unsurprisingly, the ability to farm and shoot the game's Pokémon-like "Pals" with players from all other platforms.
But that's hardly the only feature the Crossplay Update adds, with this headline addition followed by a flock of smaller items. Chief among these is not one, but two new storage-related functionalities. Palworld now has a Global Palbox, which you can store Pal data inside to "transfer Pals between worlds".
Alongside this is the rather grand sounding "Dimensional Pal Storage". This apparently has 10 times the capacity of a regular Palbox, and is designed for multi- Guild storage. But if you're playing solo and just have a ton of pals to store for some reason, you can also use it as personal storage by adjusting the privacy settings. That way, nobody can ogle your pals without permission.
Other notable additions include a "cosmetic armour system", letting you equip armour as a cosmetic overlay to the armour that you're wearing, thus enabling you to benefit from any armour stats without compromising your look. There's also a drafting table for creating higher-rarity blueprints out of multiple lower rarity blueprints, and finally, a photo mode.
Beyond these, Pocketpair has made numerous balance adjustments to the game. Buildings are now placeable even if they overlap with a pal, which sounds like it'll save considerable faffing about. There are several new NPCs in the game that are coupled with "improved NPC behaviour during conversations". One small but neat new feature is that asg an ice pal to the flea market "will slow down item decay in storage and sales", essentially letting you use your pal as an organic fridge.
No Steam update would be complete without a list of boldly crushed bugs, and the Crossplay Update is no different. But there's slightly more of a theme to the update's bug squashing than usual, with three fixes specifically addressing incidents of players being catapulted into the sky.
Resolved problems include an issue "where players would sometimes get launched upward when dismounting Azurmane", as well as a bug "where getting stunned by an enemy while riding a flying Pal over water would send the player flying into the sky". My personal favourite, though, is "fixed an issue where players could get launched into space while climbing."
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Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular ion for first-person shooters and immersive sims.
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