Avowed could have been Obsidian's Redfall, with a Destiny plus Skyrim co-op multiplayer vision scrapped early in a grueling 6-year development
The great game we got instead is apparently selling well, with DLC and a sequel on the table.

In a recent interview with pretty fantastic though, and DLCs or even a full sequel already seem to be on the table.
According to Bloomberg, development on Avowed began in 2018, before Obsidian was acquired by Microsoft, and an initial multiplayer-centric pitch for the game was shopped around to potential buyers. We'd previously heard that Avowed was at one point supposed to be Obsidian's Skyrim, but this is the first we've heard of a co-op multiplayer angle on the RPG, which Bloomberg compared to Destiny.
That seems to have been cut by the time of Avowed's summer 2020 cinematic teaser, but development was still a quagmire. At the start of 2021, Avowed's leadership team was replaced, with Pillars of Eternity and Outer Worlds veteran Patel taking over as director. Under Patel's leadership, Avowed was further rescoped to its final "open zone" design instead of a single seamless open world. Even with Avowed's reboot in 2021, the game still struggled with having to sustain a full team's production duties without having outlined its new direction in a full preproduction period, a process Patel likened to "building the tracks while the train was moving forward." A similar jump into full production with no preproduction phase was one of the largest hurdles faced by Disco Elysium's canceled expansion pack codenamed X7.
But even after all of that, Avowed released to critical praise and initial sales figures Obsidian is reportedly satisfied with. Patel hinted that more is likely on the way in the interview: "Now that we've built this wonderful world, and also built this team strength and muscle memory around the content and gameplay in this world, I'd love to see us do more with it." Patel expressed a similarly positive outlook on DLC in a pre-launch interview with MinnMax.
I'm struck by how many parallels there are between Avowed and Redfall, which similarly came from a beloved singleplayer studio and started a troubled development prior to its company's acquisition by Microsoft. In Bloomberg's Redfall post-mortem, Arkane Austin employees alleged that they hoped Microsoft would step in to cancel or reboot Redfall's development—that never happened, and in Obsidian's case with Avowed, the intervention came from the studio's internal leadership.
Obsidian was in a better position to make a tough call like that, though: Arkane Austin seems to have bet the farm on Redfall, with nothing else in active development and Microsoft treating the similarly venerable Lyon branch as a separate concern. Obsidian, meanwhile, has become a 100-year plan" in action.
And I've personally been overjoyed with the result as a longtime RPG fan. Avowed is a game with failed live service games from singleplayer developers.
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Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch.