
I'll always be up for a game that riffs on John Carpenter's The Thing, and the last few years have been especially strong for representation of hostile, amorphous alien life forms in games. We've had The Thing plain old The Thing, albeit shinier and easier to play. Now, Supermassive Games is giving us The Thing in space, with its latest Dark Pictures Game, Directive 8020, arriving this October.
Now, you might argue we've already had The Thing in space, in the form of the Dead Space trilogy. But Dead Space was only inspired by the Thing at an aesthetic level, with similarly horrible shapeshifting monsters that go "GRABOWALAGAGARGH!" when they attack you. As its new trailer demonstrates, Directive 8020 more specifically adopts The Thing's themes of paranoia and mistrust.
Set on the good ship Cassiopeia, Directive 8020 sees a crew of astronauts embarked upon a "deadly mission to save humanity". But the spacecraft is struck by an object containing a biological organism that can perfectly mimic its prey, which begins replacing the crew. The trailer doesn't give much else away about the story, but the general atmosphere, along with lines like "Do you think Williams knows more about this substance than he's letting on?" provides a pretty good overview of how things are likely to go down.
The trailer doesn't provide much insight into how Directive 8020 will play. Like all of Supermassive's games, it appears to be a highly cinematic affair. That said, the Callisto Protocol was meant to be, therefore?
It all points to something of a reboot for the Little Nightmares 3. In any case, we'll find out exactly how Supermassive's spin on the Thing shapes up when it launches on October 2.
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Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular ion for first-person shooters and immersive sims.