<img src="https://sb.scorecardresearch.com/p/?c1=2&amp;c2=10055482&amp;cv=4.4.0&amp;cj=1"> Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Coupons
    • Magazine
    • Newsletter
    • Community guidelines
    • links
    • Meet the team
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
View
Popular
  • Memorial Day Deals
  • Computex 2025
  • TES4: Oblivion
  • Elden Ring: Nightreign
  • GTA 6

Recommended reading

Promise Mascot Agency art
Games The best laptop games
Schedule I drug deal going down
Sim Forget REPO, Monster Hunter Wilds and Assassin's Creed Shadows, Steam's current global top seller is an early access game about managing a drug empire
Edmond Dantès fights off waves of egg-shaped rocks with exposives while stood beneath the wooden s of a mining tunnel.
Games Literary masterpiece The Count of Monte Cristo is being adapted as a clicker game about getting educated to escape prison
A school girl with a baseball bat winking
Games Adult game dev reveals annual gamer 'kink survey' results: 'Monster Girls' are on top, but 'Tentacles dropped out of the top 25'
A woman with cybernetic arms and a determined expression runs at full speed
Games The best cyberpunk games on PC
A vampire holds an ace of hearts
Games The best sex games on PC that aren't garbage
A vampire with a dark castle and swarms of bats in the background.
Roguelike We need to decide on a genre name for Vampire Survivors-like games before a really terrible one sticks
  1. Gaming Industry

From Resi 6 to Cookie Clicker: our guilty gaming pleasures

Features
By PCGamer published 29 January 2016

When you purchase through links on our site, we may earn an commission. Here’s how it works.

Becoming a slave to meaningless progress in Cookie Clicker

Becoming a slave to meaningless progress in Cookie Clicker

For years, I wrote PC Gamer's Top 10 s column—four magazine pages rounding up the best free games and mods of the past month. During this time, Cookie Clicker was released. It was free, so I decided to write about it. I opened my laptop's browser, loaded up the site, and—a week later—I was overseeing a frankly embarrassing cookie empire. Cookie Clicker, like all clicker games, is a fundamentally about numbers getting bigger. You click a cookie, and the number gets bigger. You buy an upgrade, and the number gets bigger, faster. There is barely a game here—it's certainly not as subversive as the delightfully weird Candy Box.

It's a bad game, but I became invested in it anyway. I'd leave my laptop running overnight, so as to bank a great number of cookies in order to buy more upgrades and production factories. Then, my cookies spent, I'd leave the laptop running once again to bank the same number of cookies at a slightly faster rate. The scary thing is these are systems comparable to any MMO—to the routine of returning from an evening's adventure, and salvaging down loot into its constituent parts. The numbers, they are getting bigger. My compulsion to play Cookie Clicker is likely also the reason I've spent so many hours playing Guild Wars 2. At least that game has dragons.

I don't play Cookie Clicker any more, for the same reason I don't a litre of vodka or inject heroin into my eyeball. But my cookie empire is still there, waiting, on a laptop I've long since abandoned—only partly because it's a reminder of the shame of making that number grow and grow.—Phil Savage

Page 1 of 6
Page 1 of 6
Pissing my whole actual life away playing Destiny

Pissing my whole actual life away playing Destiny

Okay, the ission above might get me kicked out of PC club for good, but if so I’ll be taking half the team with me. At this point, I’m under no illusion about being hopeless Destiny junkie scum who at my advanced age really should know better. And yet I still log on every bastard night, lovelessly cranking out the same daily missions I’ve done literally hundreds of time, and regularly running hard mode raids with the increasingly irascible group of virtual friends I’ve accrued in my time with the game.

And let’s be specific about that time. According to the website wastedondestiny.com, it’s 1432 hours. That’s almost eight and a half weeks of lifeforce expunged procuring and upgrading exotic weapons and armor, which has to be done multiple times in the absence of actual new content, thanks to the sickos on Bungie’s design team who have made a series of system and economy decisions that are so bizarre, so outright hostile to the playerbase, that I’ve come to regard the whole game as an extended experiment into the psychology of idiots who like shooting aliens with sweet guns.

But that’s the thing. The guns are so sweet. Assuming you haven’t already ctrl+w’d this window in disgust, you’re probably wondering why persist with a game that’s so clearly toxic, when you have all Steam at your disposal. And the answer is because there’s nothing else quite like the good bits. The gunplay alone justifies (in my addled brain) the time I’ve sunk into Destiny. It’s so moreish, so beautifully responsive, tactile, and dramatic, that I’m yet to tire of it. Despite the utter dearth of new material for months.

And the raids. Oh god the raids. They’re like doing synchronised swimming whilst being shot at. The gaming experiences you have in Vault of Glass and King’s Fall with five friends are the kind that stay with you forever. Even the much maligned Crota encounter is heart pumping when you’re carrying the sword. I dunno. I guess what I’m saying is sorry (to you, PC Gamer readers, but mainly to my girlfriend). I’m an idiot. And I still hope Bungie brings the next one to PC.—Tim Clark

Page 2 of 6
Page 2 of 6
Playing the beginning of Half-Life 2 with the cheats turned up to 11

Playing the beginning of Half-Life 2 with the cheats turned up to 11

I love Half-Life 2, and over the years I’ve completed it several times (not to mention, I spent a couple years doing a comic strip about it). It’s still a game I like to play through every now and again—it contains the same strange pleasure as watching a movie I’ve completely memorized. When I play now, however, the moment I step off that train I open the console, enable cheats, and give myself all the weapons. Gordon Freeman has arrived, but he’s an angry and whimsical god.

I use the gravity gun to yank that annoying camera bot out of the air and fling it into the first Combine goon I see. I fire rockets all over the train station and nail another metrocop to the wall with the crossbow. I clip through the map, find Dr. Breen’s little hiding spot and dispense him with the shotgun so I don’t have to listen to his speech. Anything that can be lifted, smashed, killed, or blown up, is.

I feel kind of bad about it: it’s like visiting your favorite park and lighting up the flowerbeds with a flamethrower. On the other hand, like the movie I mentioned above, I simply find myself wanting to fast-forward right to the action. In this case, the action is destroying everything I can as quickly as I can. Sorry, Half-Life 2! You welcomed me with an eerie, evocative, fascinating opening, and now I tromp around in it like an ungrateful toddler having a tantrum.—Chris Livingston

Page 3 of 6
Page 3 of 6
Acrobatically vanquishing the hordes of Resident Evil 6

Acrobatically vanquishing the hordes of Resident Evil 6

Hated by series fans, ignored by action game fans, Resident Evil 6 was promptly put in the bin when it was released in 2012 (later 2013 on PC). With four campaigns totally 40-50 hours of game, which is really a lot of value for money when you think about it, accusations of Resi 6 being bloated weren’t totally unfounded. The popular idea that a lot of people buy into is that Resi 5 made the series too action-oriented and Resi 6 just continued down that path into design oblivion. I disagree. And even if it did go a little more action heavy, maybe this isn’t the worst thing in the world.

In actuality, Resi 4, one of the best games ever made, was responsible for this move into action. And I don’t think people really wanted an old school Resi game with fixed camera angles again, either. The difference with Resi 5 was that it swapped what might be considered familiar horror imagery for something a little closer to the real world (but not that close), and introduced a co-op element that perhaps made the action feel heightened—but the systems are roughly the same as Resi 4’s. The only area in which it doesn’t quite compare favourably is the level design: Resi 4 was packed with ideas whereas Resi 5 has a few stretches of filler. Resi 6’s problem is there’s far too much fat on it: Chris Redfield’s campaign is particularly repetitive and boring. Leon’s is much better. Put the story bits to one side, though, and I honestly think Resi 6’s combat mechanics are world class: they’re just a pain in the dick to learn, and the game does nothing to teach them to you.

I’ve played 40 hours of Resident Evil 6 on PC, and most of that time has been spent playing the Mercenaries mode, which is Resi’s version of a horde mode (that predates the notion of a horde mode, which Gears of War itself borrowed, along with Resi’s over-the-shoulder aiming). Using the various acrobatic moves like jumping, diving, skidding along the floor and charging melee attacks, there’s an amazing amount of expression to the combat system—you just have to learn to do it yourself. Or, follow this Neogaf guide, like I did.

I love Resi 6, then. Not as much as 4, not even as much as 5, but I’ve got it installed on both my work and home PC in case I ever fancy watching a few heads fly off. Critics might hate Resident Evil 6, but when did critics ever know anything?—Samuel Roberts

Page 4 of 6
Page 4 of 6
Playing Left 4 Dead alone on easy mode

Playing Left 4 Dead alone on easy mode

I’m not sure there’s a good play on Left 4 Dead’s title that fits my my favorite way to play: alone on easy mode. Don’t get me wrong. When the game was at peak popularity and all my friends were playing, it was co-op or bust. But now that everyone I know has moved on, I still like to play, but by my lonesome so I can take my sweet time surviving, soaking in the detailed environments, and experimenting with the systems.

Whenever I pair up with randos, there’s always that one person who sprints through the level like a man on fire (sometimes literally thanks to a misfired molotov). That ain’t me. My greatest pleasures in Left 4 Dead come from piecing together whatever bits of the story I can through the sporadic and varied dialogue sequences. Or by noticing subtle environmental clues peppered through the campaigns. I like dancing around the zombies, the peaks and valleys of the director AI, and strange satisfaction of ‘cleaning’ up horde after horde.

I like to soak in Left 4 Dead’s world, intentionally cliched as it is. I like throwing some bath salts into the gore pool, letting ‘em dissolve—lavender’s the best, though a citrus scent is welcome on occasion. I indulge my mindless zombie violence like I indulge in dopey craft beers named after some insubstantial hill in Montana. I pour Left 4 Dead into a pilsner glass, taking note of color and aroma, the palate at the back of my brain. I train Left 4 Dead to sit, stay, come, heel, and speak. We go on long walks together. I pick up Left 4 Dead’s shit with a plastic baggy and throw it away in the designated bin. Left 4 Dead and I are good pals that enjoy a lazy Sunday, some inexpensive brunch, a brief discussion about Fargo season two. Point is, I have enough problems. Left 4 Dead, it isn’t one. I like it that way.—James Davenport

Page 5 of 6
Page 5 of 6
Still mainlining vanilla Warcrack

Still mainlining vanilla Warcrack

For a while I tried to be rational—I tried to tell myself that the soft, rosy glow of nostalgia had convinced me that the original World of Warcraft was better than all subsequent expansions (except maybe Burning Crusade), and that I had to just let it go. Let the kids have their fun with their Dalarans and their pandas and their time travel.

But no, dammit, I won’t. There’s too much value in the grind! When people say vanilla WoW felt too much like a job, they miss the very thing that made it great. Killing a kajillion mobs to get at one lousy mob-hoof is a chore, but as any mountain climber, sportsman or builder can tell you, it’s not the process, it’s the dopamine hit induced by the task being over that makes it all worthwhile.

Of course, I don’t actually know any mountain climbers, sportsmen or builders, but I once went on a pretty mean hike and that’s what I took away from it.

Sometimes you need a little hard, thankless work to know the sweet joy of success. Naxx 40, anyone?—Angus Morrison

Page 6 of 6
Page 6 of 6
PCGamer
PCGamer

PC Gamer is the global authority on PC games—starting in 1993 with the magazine, and then in 2010 with this website you're currently reading. We have writers across the US, Canada, UK and Australia, who you can read about here.

Read more
Promise Mascot Agency art
The best laptop games
Schedule I drug deal going down
Forget REPO, Monster Hunter Wilds and Assassin's Creed Shadows, Steam's current global top seller is an early access game about managing a drug empire
Edmond Dantès fights off waves of egg-shaped rocks with exposives while stood beneath the wooden s of a mining tunnel.
Literary masterpiece The Count of Monte Cristo is being adapted as a clicker game about getting educated to escape prison
A school girl with a baseball bat winking
Adult game dev reveals annual gamer 'kink survey' results: 'Monster Girls' are on top, but 'Tentacles dropped out of the top 25'
A woman with cybernetic arms and a determined expression runs at full speed
The best cyberpunk games on PC
A vampire holds an ace of hearts
The best sex games on PC that aren't garbage
Latest in Gaming Industry
Ryan Gosling looking worse for wear looking up lit by purple light
Google CEO pitches dystopia where no one communicates with their friends anymore because AI's writing our emails, claims this makes you 'a better friend'
The One Ring
It's a day ending in 'y' so you know what that means: Embracer Group is doing more restructuring
PC Gamer magazine 410 The Witcher 3: Wild Hunt - 10th anniversary
PC Gamer magazine's new issue is on sale now: The Witcher 3: Wild Hunt – 10th anniversary
Pro-Palestinian demonstrators protest outside the Microsoft Build conference at the Seattle Convention Center in Seattle, Washington on May 19, 2025. (Photo by Jason Redmond / AFP) (Photo by JASON REDMOND/AFP via Getty Images)
Microsoft's Build conference interrupted by renewed protests over its ties with the Israeli military
Avowed - Giatta casts a spell
Avowed director Carrie Patel leaves Obsidian after 12 years to the Netflix studio behind Oxenfree
Campfire Cabal &quot;Sunstone Teaser&quot; image - hand-drawn tall ship in high seas
THQ Nordic studio that was set to be closed in 2023 somehow escaped the Embracer death spiral and is now working on a new RPG
Latest in Features
MindsEye third person shooter action game
MindsEye: All the key details on the new action game from one of the minds behind Grand Theft Auto
Warhammer inquisitor in golden armor sitting on throne
The next Warhammer 40K RPG from Rogue Trader's devs sounds killer: An Imperial inquisitor detective RPG where you can intimidate your enemies until they're 'scared as f**k' and surrender
Geralt in a bathtub
Celebrating 10 years of posting that one image of Geralt in a bathtub
Mafia: The Old Country
Mafia: The Old Country: all the key details on the gritty gangster prequel
A stretched out Geralt face we like to call Big Geralt.
A delayed review, a GOTY controversy, and a Big Geralt: Our strange 10-year relationship with The Witcher 3
Geralt tosses a coinpurse. In the corner is a badge marking The Witcher 3&#039;s tenth anniversary.
The Witcher 3's development took CDPR from 'How do we escape annihilation?' to having Sony on speed-dial
  1. Annapro carrying case, GameSir Nova Lite controller, SteelSeries Arctis GameBuds, and Asus ROG Falchion RX Low Profile keyboard on a blue background with PC Gamer Recommended logo
    1
    Best Steam Deck accessories in Australia for 2025: Our favorite docks, powerbanks and gamepads
  2. 2
    Best graphics card for laptops in 2025: the mobile GPUs I'd want in my next gaming laptop
  3. 3
    Best mini PCs in 2025: The compact computers I love the most
  4. 4
    Best 14-inch gaming laptop in 2025: The top compact gaming laptops I've held in these hands
  5. 5
    Best Mini-ITX motherboards in 2025: My pick from all the mini mobo marvels I've tested
  1. NZXT H3 Flow
    1
    NZXT H3 Flow case review
  2. 2
    Hisense C2 Ultra projector review
  3. 3
    JDM: Japanese Drift Master review
  4. 4
    Monster Train 2 review
  5. 5
    Onimusha 2: Samurai's Destiny review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • Future's experts
  • and conditions
  • Cookies policy
  • with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please or to comment

Please wait...