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  1. Games
  2. FPS

Crysis 4K gallery: Fresh and lush

Features
By Mary K published 17 December 2015

When you purchase through links on our site, we may earn an commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 1 of 40
Page 1 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 2 of 40
Page 2 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 3 of 40
Page 3 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 4 of 40
Page 4 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 5 of 40
Page 5 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 6 of 40
Page 6 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 7 of 40
Page 7 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 8 of 40
Page 8 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 9 of 40
Page 9 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 10 of 40
Page 10 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 11 of 40
Page 11 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 12 of 40
Page 12 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 13 of 40
Page 13 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 14 of 40
Page 14 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 15 of 40
Page 15 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 16 of 40
Page 16 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 17 of 40
Page 17 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 18 of 40
Page 18 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 19 of 40
Page 19 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 20 of 40
Page 20 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 21 of 40
Page 21 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 22 of 40
Page 22 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 23 of 40
Page 23 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 24 of 40
Page 24 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 25 of 40
Page 25 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 26 of 40
Page 26 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 27 of 40
Page 27 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 28 of 40
Page 28 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 29 of 40
Page 29 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 30 of 40
Page 30 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 31 of 40
Page 31 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 32 of 40
Page 32 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 33 of 40
Page 33 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 34 of 40
Page 34 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 35 of 40
Page 35 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 36 of 40
Page 36 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 37 of 40
Page 37 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 38 of 40
Page 38 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 39 of 40
Page 39 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 40 of 40
Page 40 of 40
PRODUCTS
Crysis: Warhead
Mary K
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